Rules and other information.
Добавлено: 22 июн 2010, 18:08
I'll start posting information in here. As long as it's quick, we have no time to look for translators and do it by ourselves. So, sorry for wrong English.
1) Coordinates of check in (we'll provide information about parking and place for a camp on check in or few days before the game) on GoogleMaps:
http://maps.google.com/maps/ms?t=h&ie=U ... 45447&z=15
2) Event timetable:
15-16.07.2010 organizers will be on playground. Players can come and have a check-in on Friday evening, but they will be not allowed to go inside the game zone.
17.07.2010:
9:00 – organizers arrive to playground
10:30 – those, who needs rent arrive to playground
11:00 – players arrive to playground, check in
11:30 – briefing
12:00 – START
We do not mark time of Stop-Game, as long as playtime will be provided till the very morning of the next day. So, will try to make the Zone alive for 15-18 hours of playtime.
From 15:00 till 18:00 players can have hot soup in tavern for coupon provided with ticket. Tavern will work up till the end of the game and all the stuff can be bought there for game money only.
3)
Rules and provisions: death, asylum, heal, punishments for violation of rules.
Terminology:
Participant of the event- player
HP-Hit Point (life)
Monster- in game character with special abilities, native inhabitant of the zone
BB- ballistic ball
Asylum- safe place for dead participants of the event
Game Master (GM) – organizer that is in charge of the gaming process and rules of the game
NPC (non-playing character)- special participant of the game, that have their roles connected to quests and other things connected to game play and storyline.
General rules of Death:
• Each participant of the event (except monsters) has one hit point (HP). This assumes that any participant of the event is dead after:
o being hit by a BB from any type of weapon at any part of the body
o being hit/touched by a monster at any part of the body
o direct contact: being caught by surprise by another player (example: backstab)
o being caught into anomaly
• In case of being exposed to one of the forms of death described above any participant of the event has to get on the ground or sit down and for additional five minutes pretend being “wounded”, after that he has to put on white bondage on his head or a shoulder, that his status was obvious to other participants, and move to the asylum. There is no medical assistance in game, so „wounded“ player cannot be healed.
• On his way to the asylum any participant of the event is deemed to be a “zombie” (for more detailed information read section on rules of zombie behavior)
• The standard time of being in asylum in case of death is 30 minutes, starting from the moment of entering the asylum.
• The time of being in asylum may vary depending on how well does you costume fit into the atmosphere of the game (entourage)
• After leaving the asylum, any participant of the event (this point is not for monsters and NPC!) returns to the game as the same person as before his “death” with the only exception that he does not remember anything that happened to him five minutes before the death (ingame explanation: pain shock or amnesia)
• The asylum is non-playing peaceful zone.
NB!!! If the death occurred inside the tawern or inside the secure territory (20 meters near the tawern), then any participant of the event has to leave the secure territory first and only then (while being in the battle zone) become a zombie
Rules of death for NPC and “Legends”
• There are special in game characters, for them there are special rules of death and resurrection designed.
• Anomalies do not affect NPC and Legends
Zombies (dead participant of the event on his way to the asylum)
• In case of being hit any participant of the event has to get on the ground or sit down and for additional five minutes pretend being “wounded” and scream. After that he has to put on red bondage on his head or a shoulder, that his status was obvious to other participants, and move to the asylum.
• Zombie has no brain activity
• Can walk only (limping and can’t run or crawl)
• Moves by the straight line in the direction of the asylum, ignores anomalies.
• Shoots everything that moves or aggressive towards it. Can shoot: only from the hipline (without aiming), only while standing, only single shots allowed (no automatic shooting allowed for zombies)
• While shooting allowed to move in the direction of the asylum
• Vulnerability: the only vulnerably part of the zombie’s body is the back. Hits in other parts of the body produce no effect on zombie
• In case of being hit in the back: a zombie has to sit down on the ground and wait for five minutes and only then start walking towards the direction of the asylum again.
• Zombie does not collect artifacts of loot
• Zombie does not search dead (killed by it) players for their belongings
• Zombie does not speak to anyone (other participants of the event, monsters, other zombies). Exceptions: The Doctor or Mind Controller (read section on Mind Controller’s influence)
• In case of situation when dead participant of the event in form of zombie meets The Doctor, he can tell The Doctor his story. The Doctor is not obliged to resurrect any dead participant of the event, but allowed to do that. The Doctor may require reward for resurrecting any participant of the event:
Complete a quest
Money
Or simply entertain him and etc.
o In case of being resurrected by The Doctor any participant of the event returns back to the game without visiting the asylum.
o A Mind Controller can take a zombie under control and control him for 30 minutes. After that the effect of control disappears and any participant of the event is allowed to return to the game without visiting the asylum. (just as is in case with The Doctor)
Punishments for violation of the rules of the event:
There can be four different types of punishment for the violation of the rules:
1. “Sudden death” may be applied by a game to a participant of the event for misbehavior taken place from the side of the participant of the event (strong language, verbal fighting)
2. Immediate ban and expel from the game (polygon):
a. Serious violation of the rules and arguing with the GM
b. Any participant of the event under influence of alcohol or drugs is deemed to be expelled from the polygon with no warning or exceptions
c. Aggressive behavior
d. Intentional action that put life or health of other participants of the event in danger
e. Violation of laws of Estonian Republic
f. Actions that could fit into similar category to the ones above
3. Immediate expel from the game with following ban from all games organized by EAF (Estonian Air-Soft Fedetaion) or X-Force OU or MG IskRa
a. Intentional sabotage of the game
b. Violation of game rules
c. Arguing and resisting to organizers
Expropriation of ingame items (loot):
Personal search and expropriation of ingame items (loot and marauder)
• Any participant of the event is allowed to search corpse of a “dead” or a “stunned” player
o Ingame mechanics of the “stun” works the following way: you have crawl (move silently) from behind and to touch the other participant of the event by the shoulder with the buttstock of your weapon and tell him that he was “Stunned”
o NB!!!- “Touch”- does Not mean “HIT”
• You are Not allowed to expropriate personal belongings from other participants of the event (example: personal documents, real money or anything that is not part of ingame scenario)
• Stealing of expropriation of personal belongings from other participants of the event is the violation of Criminal Law of Estonian Republic
• Expropriation of ingame weapons or BBs (AEG or any other type) is serious violation of the rules of the game, with consequent punishment.
• Any participant of the event who is “dead”, “ stunned” or “captured” as prisoner/hostage is obliged to give away all the ingame things to the participant of the event who is searching him without resistance or hesitation
o Hiding any items that fall into category of “ingame loot” is considered to be serious violation of the rules, with consequent punishment
Monsters of the Zone
Zombies (only those zombies that originally inhabit the Zone)
• Zombies are the product of abnormal activity of the Zone.
• They have negligent appearance, but still have some kind of intellect preserved.
• Do not contact with people and try to kill everything that moves
Movement:
• Zombies can walk only, they cannot crawl or run
• They can combat only while standing, do not duck, sit or lay on the ground
• Zombies cannot use weapons in automatic mode, one shot at a time.
• When it comes to changing the cartridge clip, at first zombie does not understand what he is supposed to do, tries to shoot (no effect), only after slow and hard thinking process (30 seconds) he recharges the weapon
• Any participant of the event dies immediately if a Zombie touches any part of that participant of the event
Restrictions:
• Zombies cannot aim while shooting, he shoots only from the hipline
• Zombies allowed to use their weapons only in single round mode, no automatic shooting
How to kill a Zombie:
• May be killed by being hit into his back from any time of weapon
• If hit into the back, has to sit on the ground for five consequent minutes, then stands up and keeps on walking ahead
• May be killed by being hit by a grade, grenade launcher or a land mine into any part of the body.
• If a zombie gets hit into the frontal or side parts of the torso, arms or legs- that does not cause him any damage, but makes him to stand still and shake for a few seconds
o During this time ( a few seconds after being hit), Zombie cannot walk or shoot
o But can move his head and scream
Irregularities/special features of the zombie behavior:
• Zombies are not affected by radioactive emission, but when that happens they start seeking for a hideout, seems to be that that is preserved part of their human consciousness
• Zombies obey Mind Controller with no resistance
• It is recommended to avoid contact with zombies, despite one by one they represent relatively medium danger, when they gather may come up with some sort of tactics and then they become a problem.
Snork
Probably long time before, they used to be humans, but now there is nothing human left and they are no different from any other predator living inside the Zone.
Movements:
• Snorks move on their four limbs, but may attack using two limbs for movements and the other two for fighting
• They are very careful and intelligent hunters
• Can gather into flocks and hunt as a group
• Any participant of the event assumed to be dead after the first time being touched or bitten into any part of his body by a snork (single contact equals death)
How to Kill a Snork
• Due to the instant influence of the radioactive emissions on the Snork’s body, it became almost invulnerable to the most types of the damage caused to him.
o The only vulnerable spot on his body is the stomach
• Snork dies after being hit by a grade, rocket launcher or a land mine into any part of his body
After Death:
• After being severely damaged or hit into the stomach, Snork has to lie on the ground or sit for five consequent minutes, pretending that he is dead. Then he moves to a place where no other humans walk, and regenerate body tissues
Irregularities/special features of behavior
• There is a belief that snorks do not kill without necessity. They do kill only when they hunt or play. But there is not much research done on their behavior, so that stays only a rumor.
• Snork Females are more aggressive than males
• When they feel radioactive emission coming or happening, they get nervous and try to find a hideout
• The emission itself does not make any harm to snorks
• Snorks are not affected by psy-influence of Mind Controllers, but willingly obey them
• Snorks are not affected by any negative effects produced by the Zone (anomaly)
Bloodsucker (Blood Drainer)
It is hard to mix this creature with other inhabitants of the Zone: goggled eyes, tentacles instead of the mouth. It is really hard to kill it, because it can regenerate really fast.
How to kill:
• May be stunned for approximately one minute after being hit by a grenade, grenade launcher or a land mine into any part of the body
• May be killed only after all tentacles were removed from his mouth, then it bleeds for five consequent minutes
o During the period of five minutes, it is able fight as if it was uninjured, because receives property of being at state of berserker, that means, that the creature won’t react anyhow on any damaged caused to it and will keep on fighting
After Death:
• After being killed has to lie on the ground or sit for five consequent minutes, pretending that it is dead. Then it moves to a place where no other humans walk, and regenerate body tissues
Irregularities/special feature:
• Deadly and efficient hunter, kills any participant of the event after the first (single is enough) contact with any part of the body
• One of the most dangerous inhabitants of the Zone
• Obeys to Mind Controler
• During the radioactive emission gets nervous and tries to find a hideout, even thou the emission produce on negative effect on it.
Loot:
• Tentacles are really valuable trophy
The Mind Controller:
The most intelligent mutant of those that inhabit the Zone.
Psy influence:
• Takes under his control by means of psy-influence (sound signal). Any participant of the event who heard the sound is under influence of the Mind Controller and has to stop moving (Stand still or sit down) and wait for the command from the Mind Controller. The usual first order is “the summoning” the creature commands the controlled to come to the Mind Controller.
• Simultaneously there cannot be more than seven participants of the event under control of one Mind Controller.
o After Psy-influence came to power, The Mind Controller has to quantitatively evaluate the number of participants of the event that are under his psy-influence, and if number exceeds seven allowed, then the Mind Controller exterminates all unnecessary units under his psy-influence
• No participant of the event is allowed to tell the Mind Controller lies.
o Controlled individuals follow only clear and precise orders from the Mind Controller’s side.
They do not have personal initiative or brain to think (puppets)
The Mind Controller may have participants of the event under his control no longer than 30 minutes. After 30 minutes if the participant of the event was not killed or influenced by any other anomaly then the participant of the event allowed to come back to the game as the same character as he was before the psy-control was established and does not have to go to the Asylum. Otherwise: controlled participants of the game are subjects to the same rules of death, as participants of the event that are not under psy-influence:
Hit at any part of the body leads to death
Being influenced by an anomaly is death
• Any participant of the event after being released from psy-influence must stay on the same spot for five consequent minutes
o He is not allowed to take any actions against the Mind Controller
o He is not allowed to follow the Mind Controller
• In case of the death of the Mind Controller, the controlled participants of the event become free and can
• In case when the Mind Controller did not summon the participant of the event after five minutes from the moment when PSY influence started, the participant of the event is alive and free, come back to game and does not have to go to the Asylum
• How to Kill:
• Assumed to be dead after being hit by a grenade, grenade launcher or a land mine at any part of the body
• Shooting at the monster can stop it for a few seconds, at this time it is still able to use Psy-control
After Death:
• After being killed has to lie on the ground or sit for five consequent minutes, pretending that it is dead. Then it moves to a place where no other humans walk, and regenerate body tissues
Irregularities/Special feature:
• One of few monsters that you could negotiate with
• Pursues his own goals and does nothing without reason
• Able to control other monsters of the Zone
• Is not affected by psy-influence
• Is not affected by any other type of negative influence produced by the Zone
• Is not affected by the Emission
Loot:
• Possibly uses artifacts for establishing psy-control
The Izlom ( the Edge)
Appearance of this ingame character is no different from usual way a stalker looks.
• His personality could be described as “dirty bastard,” as he attacks only from behind.
• Does not have any kind of weapon, but capable of surrounding himself with poisonous fog
How to Kill:
• Could be killed as any other participant of the event, in other words: subject to general rules of death
After Death:
• For five consequent minutes after being killed, he has to lie on the ground, as if he was a corpse. Only after that, has to stand up and regenerate somewhere in a hideout
Irregularities/special feature:
• The Izlom does not have to attack any participant of the event
• The difference between The Izlom and any other monster of the Zone is that he is fully capable of thinking like normal human and therefore will have his personal goals, as personal preferences towards whom he likes and whom he dislikes.
o The problem is: his preferences change as quick as the Zone itself
Anomalies will be provided with movement detectors (sound signal). If the player hears that signal, he becomes dead and moves to the Asylum as Zombie. If there is a group of players, who have found an anomaly, then everyone near player anomaly worked on in diameter of 5 meters will be dead.
1) Coordinates of check in (we'll provide information about parking and place for a camp on check in or few days before the game) on GoogleMaps:
http://maps.google.com/maps/ms?t=h&ie=U ... 45447&z=15
2) Event timetable:
15-16.07.2010 organizers will be on playground. Players can come and have a check-in on Friday evening, but they will be not allowed to go inside the game zone.
17.07.2010:
9:00 – organizers arrive to playground
10:30 – those, who needs rent arrive to playground
11:00 – players arrive to playground, check in
11:30 – briefing
12:00 – START
We do not mark time of Stop-Game, as long as playtime will be provided till the very morning of the next day. So, will try to make the Zone alive for 15-18 hours of playtime.
From 15:00 till 18:00 players can have hot soup in tavern for coupon provided with ticket. Tavern will work up till the end of the game and all the stuff can be bought there for game money only.
3)
Rules and provisions: death, asylum, heal, punishments for violation of rules.
Terminology:
Participant of the event- player
HP-Hit Point (life)
Monster- in game character with special abilities, native inhabitant of the zone
BB- ballistic ball
Asylum- safe place for dead participants of the event
Game Master (GM) – organizer that is in charge of the gaming process and rules of the game
NPC (non-playing character)- special participant of the game, that have their roles connected to quests and other things connected to game play and storyline.
General rules of Death:
• Each participant of the event (except monsters) has one hit point (HP). This assumes that any participant of the event is dead after:
o being hit by a BB from any type of weapon at any part of the body
o being hit/touched by a monster at any part of the body
o direct contact: being caught by surprise by another player (example: backstab)
o being caught into anomaly
• In case of being exposed to one of the forms of death described above any participant of the event has to get on the ground or sit down and for additional five minutes pretend being “wounded”, after that he has to put on white bondage on his head or a shoulder, that his status was obvious to other participants, and move to the asylum. There is no medical assistance in game, so „wounded“ player cannot be healed.
• On his way to the asylum any participant of the event is deemed to be a “zombie” (for more detailed information read section on rules of zombie behavior)
• The standard time of being in asylum in case of death is 30 minutes, starting from the moment of entering the asylum.
• The time of being in asylum may vary depending on how well does you costume fit into the atmosphere of the game (entourage)
• After leaving the asylum, any participant of the event (this point is not for monsters and NPC!) returns to the game as the same person as before his “death” with the only exception that he does not remember anything that happened to him five minutes before the death (ingame explanation: pain shock or amnesia)
• The asylum is non-playing peaceful zone.
NB!!! If the death occurred inside the tawern or inside the secure territory (20 meters near the tawern), then any participant of the event has to leave the secure territory first and only then (while being in the battle zone) become a zombie
Rules of death for NPC and “Legends”
• There are special in game characters, for them there are special rules of death and resurrection designed.
• Anomalies do not affect NPC and Legends
Zombies (dead participant of the event on his way to the asylum)
• In case of being hit any participant of the event has to get on the ground or sit down and for additional five minutes pretend being “wounded” and scream. After that he has to put on red bondage on his head or a shoulder, that his status was obvious to other participants, and move to the asylum.
• Zombie has no brain activity
• Can walk only (limping and can’t run or crawl)
• Moves by the straight line in the direction of the asylum, ignores anomalies.
• Shoots everything that moves or aggressive towards it. Can shoot: only from the hipline (without aiming), only while standing, only single shots allowed (no automatic shooting allowed for zombies)
• While shooting allowed to move in the direction of the asylum
• Vulnerability: the only vulnerably part of the zombie’s body is the back. Hits in other parts of the body produce no effect on zombie
• In case of being hit in the back: a zombie has to sit down on the ground and wait for five minutes and only then start walking towards the direction of the asylum again.
• Zombie does not collect artifacts of loot
• Zombie does not search dead (killed by it) players for their belongings
• Zombie does not speak to anyone (other participants of the event, monsters, other zombies). Exceptions: The Doctor or Mind Controller (read section on Mind Controller’s influence)
• In case of situation when dead participant of the event in form of zombie meets The Doctor, he can tell The Doctor his story. The Doctor is not obliged to resurrect any dead participant of the event, but allowed to do that. The Doctor may require reward for resurrecting any participant of the event:
Complete a quest
Money
Or simply entertain him and etc.
o In case of being resurrected by The Doctor any participant of the event returns back to the game without visiting the asylum.
o A Mind Controller can take a zombie under control and control him for 30 minutes. After that the effect of control disappears and any participant of the event is allowed to return to the game without visiting the asylum. (just as is in case with The Doctor)
Punishments for violation of the rules of the event:
There can be four different types of punishment for the violation of the rules:
1. “Sudden death” may be applied by a game to a participant of the event for misbehavior taken place from the side of the participant of the event (strong language, verbal fighting)
2. Immediate ban and expel from the game (polygon):
a. Serious violation of the rules and arguing with the GM
b. Any participant of the event under influence of alcohol or drugs is deemed to be expelled from the polygon with no warning or exceptions
c. Aggressive behavior
d. Intentional action that put life or health of other participants of the event in danger
e. Violation of laws of Estonian Republic
f. Actions that could fit into similar category to the ones above
3. Immediate expel from the game with following ban from all games organized by EAF (Estonian Air-Soft Fedetaion) or X-Force OU or MG IskRa
a. Intentional sabotage of the game
b. Violation of game rules
c. Arguing and resisting to organizers
Expropriation of ingame items (loot):
Personal search and expropriation of ingame items (loot and marauder)
• Any participant of the event is allowed to search corpse of a “dead” or a “stunned” player
o Ingame mechanics of the “stun” works the following way: you have crawl (move silently) from behind and to touch the other participant of the event by the shoulder with the buttstock of your weapon and tell him that he was “Stunned”
o NB!!!- “Touch”- does Not mean “HIT”
• You are Not allowed to expropriate personal belongings from other participants of the event (example: personal documents, real money or anything that is not part of ingame scenario)
• Stealing of expropriation of personal belongings from other participants of the event is the violation of Criminal Law of Estonian Republic
• Expropriation of ingame weapons or BBs (AEG or any other type) is serious violation of the rules of the game, with consequent punishment.
• Any participant of the event who is “dead”, “ stunned” or “captured” as prisoner/hostage is obliged to give away all the ingame things to the participant of the event who is searching him without resistance or hesitation
o Hiding any items that fall into category of “ingame loot” is considered to be serious violation of the rules, with consequent punishment
Monsters of the Zone
Zombies (only those zombies that originally inhabit the Zone)
• Zombies are the product of abnormal activity of the Zone.
• They have negligent appearance, but still have some kind of intellect preserved.
• Do not contact with people and try to kill everything that moves
Movement:
• Zombies can walk only, they cannot crawl or run
• They can combat only while standing, do not duck, sit or lay on the ground
• Zombies cannot use weapons in automatic mode, one shot at a time.
• When it comes to changing the cartridge clip, at first zombie does not understand what he is supposed to do, tries to shoot (no effect), only after slow and hard thinking process (30 seconds) he recharges the weapon
• Any participant of the event dies immediately if a Zombie touches any part of that participant of the event
Restrictions:
• Zombies cannot aim while shooting, he shoots only from the hipline
• Zombies allowed to use their weapons only in single round mode, no automatic shooting
How to kill a Zombie:
• May be killed by being hit into his back from any time of weapon
• If hit into the back, has to sit on the ground for five consequent minutes, then stands up and keeps on walking ahead
• May be killed by being hit by a grade, grenade launcher or a land mine into any part of the body.
• If a zombie gets hit into the frontal or side parts of the torso, arms or legs- that does not cause him any damage, but makes him to stand still and shake for a few seconds
o During this time ( a few seconds after being hit), Zombie cannot walk or shoot
o But can move his head and scream
Irregularities/special features of the zombie behavior:
• Zombies are not affected by radioactive emission, but when that happens they start seeking for a hideout, seems to be that that is preserved part of their human consciousness
• Zombies obey Mind Controller with no resistance
• It is recommended to avoid contact with zombies, despite one by one they represent relatively medium danger, when they gather may come up with some sort of tactics and then they become a problem.
Snork
Probably long time before, they used to be humans, but now there is nothing human left and they are no different from any other predator living inside the Zone.
Movements:
• Snorks move on their four limbs, but may attack using two limbs for movements and the other two for fighting
• They are very careful and intelligent hunters
• Can gather into flocks and hunt as a group
• Any participant of the event assumed to be dead after the first time being touched or bitten into any part of his body by a snork (single contact equals death)
How to Kill a Snork
• Due to the instant influence of the radioactive emissions on the Snork’s body, it became almost invulnerable to the most types of the damage caused to him.
o The only vulnerable spot on his body is the stomach
• Snork dies after being hit by a grade, rocket launcher or a land mine into any part of his body
After Death:
• After being severely damaged or hit into the stomach, Snork has to lie on the ground or sit for five consequent minutes, pretending that he is dead. Then he moves to a place where no other humans walk, and regenerate body tissues
Irregularities/special features of behavior
• There is a belief that snorks do not kill without necessity. They do kill only when they hunt or play. But there is not much research done on their behavior, so that stays only a rumor.
• Snork Females are more aggressive than males
• When they feel radioactive emission coming or happening, they get nervous and try to find a hideout
• The emission itself does not make any harm to snorks
• Snorks are not affected by psy-influence of Mind Controllers, but willingly obey them
• Snorks are not affected by any negative effects produced by the Zone (anomaly)
Bloodsucker (Blood Drainer)
It is hard to mix this creature with other inhabitants of the Zone: goggled eyes, tentacles instead of the mouth. It is really hard to kill it, because it can regenerate really fast.
How to kill:
• May be stunned for approximately one minute after being hit by a grenade, grenade launcher or a land mine into any part of the body
• May be killed only after all tentacles were removed from his mouth, then it bleeds for five consequent minutes
o During the period of five minutes, it is able fight as if it was uninjured, because receives property of being at state of berserker, that means, that the creature won’t react anyhow on any damaged caused to it and will keep on fighting
After Death:
• After being killed has to lie on the ground or sit for five consequent minutes, pretending that it is dead. Then it moves to a place where no other humans walk, and regenerate body tissues
Irregularities/special feature:
• Deadly and efficient hunter, kills any participant of the event after the first (single is enough) contact with any part of the body
• One of the most dangerous inhabitants of the Zone
• Obeys to Mind Controler
• During the radioactive emission gets nervous and tries to find a hideout, even thou the emission produce on negative effect on it.
Loot:
• Tentacles are really valuable trophy
The Mind Controller:
The most intelligent mutant of those that inhabit the Zone.
Psy influence:
• Takes under his control by means of psy-influence (sound signal). Any participant of the event who heard the sound is under influence of the Mind Controller and has to stop moving (Stand still or sit down) and wait for the command from the Mind Controller. The usual first order is “the summoning” the creature commands the controlled to come to the Mind Controller.
• Simultaneously there cannot be more than seven participants of the event under control of one Mind Controller.
o After Psy-influence came to power, The Mind Controller has to quantitatively evaluate the number of participants of the event that are under his psy-influence, and if number exceeds seven allowed, then the Mind Controller exterminates all unnecessary units under his psy-influence
• No participant of the event is allowed to tell the Mind Controller lies.
o Controlled individuals follow only clear and precise orders from the Mind Controller’s side.
They do not have personal initiative or brain to think (puppets)
The Mind Controller may have participants of the event under his control no longer than 30 minutes. After 30 minutes if the participant of the event was not killed or influenced by any other anomaly then the participant of the event allowed to come back to the game as the same character as he was before the psy-control was established and does not have to go to the Asylum. Otherwise: controlled participants of the game are subjects to the same rules of death, as participants of the event that are not under psy-influence:
Hit at any part of the body leads to death
Being influenced by an anomaly is death
• Any participant of the event after being released from psy-influence must stay on the same spot for five consequent minutes
o He is not allowed to take any actions against the Mind Controller
o He is not allowed to follow the Mind Controller
• In case of the death of the Mind Controller, the controlled participants of the event become free and can
• In case when the Mind Controller did not summon the participant of the event after five minutes from the moment when PSY influence started, the participant of the event is alive and free, come back to game and does not have to go to the Asylum
• How to Kill:
• Assumed to be dead after being hit by a grenade, grenade launcher or a land mine at any part of the body
• Shooting at the monster can stop it for a few seconds, at this time it is still able to use Psy-control
After Death:
• After being killed has to lie on the ground or sit for five consequent minutes, pretending that it is dead. Then it moves to a place where no other humans walk, and regenerate body tissues
Irregularities/Special feature:
• One of few monsters that you could negotiate with
• Pursues his own goals and does nothing without reason
• Able to control other monsters of the Zone
• Is not affected by psy-influence
• Is not affected by any other type of negative influence produced by the Zone
• Is not affected by the Emission
Loot:
• Possibly uses artifacts for establishing psy-control
The Izlom ( the Edge)
Appearance of this ingame character is no different from usual way a stalker looks.
• His personality could be described as “dirty bastard,” as he attacks only from behind.
• Does not have any kind of weapon, but capable of surrounding himself with poisonous fog
How to Kill:
• Could be killed as any other participant of the event, in other words: subject to general rules of death
After Death:
• For five consequent minutes after being killed, he has to lie on the ground, as if he was a corpse. Only after that, has to stand up and regenerate somewhere in a hideout
Irregularities/special feature:
• The Izlom does not have to attack any participant of the event
• The difference between The Izlom and any other monster of the Zone is that he is fully capable of thinking like normal human and therefore will have his personal goals, as personal preferences towards whom he likes and whom he dislikes.
o The problem is: his preferences change as quick as the Zone itself
Anomalies will be provided with movement detectors (sound signal). If the player hears that signal, he becomes dead and moves to the Asylum as Zombie. If there is a group of players, who have found an anomaly, then everyone near player anomaly worked on in diameter of 5 meters will be dead.